The point is my game definitely used the knowledge passed down by so many others before me that were awesome enough to make tutorials and help others learn. I spent the next year or two playing around on it, I discovered dynRPG, I read and followed numerous tutorials here on RMN and here we are. Enter RPG maker 2003 once again into my life. (Cut to 15 years later) work was slow and I needed a pass time that cost exactly zero dollars. NOTE Hey everybody just a side note, I played with this old engine when I was a kid and like so many others there's something about it that makes you want to create your own world to wander in. Keep this in mind when in combat and learning enemies movement / attack patterns. Some enemies have special Skills as well and they operate similar to the player’s, they must also wait to use Skills until their Stamina is full.
#MY WORLD ACTION RPG MAKER CONTROLS FREE#
Like the player, movement is free along with certain standard attacks. Similar to the player, enemies have stamina as well. You simply re equip the desired skill when you are ready to use it. Should you have fully charged Special points and you do not want to execute the Skill at that time you will simply go into the menu and un equip the selected skill and combat will continue normally, you will not lose the Special charge. If no enemy is within range you will simply attack normally until an enemy is in range. A Skill is equipped through the main Menu, however, the selected skill is not immediately executed.
#MY WORLD ACTION RPG MAKER CONTROLS FULL#
If Stamina is full and an Item is used Stamina will reduce by 20 points, you can continually use items until Stamina is depleted, however, Once it is depleted you will have to wait until Stamina has recharged to a minimum of 20 points to execute item use again. If the action key is pressed and not released and there is available Stamina a string combination will occur and the hero will perform multiple strikes until Stamina is depleted completely. For example, if the action key is pressed a standard physical attack is executed and Stamina is reduced by 20. Actions can be performed in succession as long as there is available Stamina / Special points. Magic = Equipped Enchanted items X key.
Physical attack = Standard action Z key. Action types - Movement = Standard directional keys. 100 total Special points (Red bar) Special points accumulate upon hero taking damage. 100 total Stamina points (Blue bar) Stamina points slowly charge automatically. The rules of action This section is a small explanation of combat mechanics for people that are interested in the technicalities of combat. Combat and adventure like you wouldn't believe. FEATURES - ABS altered from a tutorial I found on RMN some time ago. You take control of our hero as he is thrown into the struggle of a lifetime, acquire items, skills, spells and anything else you can to help rescue the only thing our hero has left in this world all while uncovering the dark secrets behind it. Our protagonist's daughter is taken and he is forced into a rescue pursuit that will test both his wit and his will. To bridge time and space is no simple feat, a sacrifice of the host world must be made for the transition to occur. The world's ignorance causes it to be the target of our antagonists pursuit of power. In a world where technology is inconsistent the power of Onix is not yet known. An unknown evil from another realm seeks to cross the divide of time and space to harvest the power of another dimension, Onix. a cliche of gaming I'm sure that hopefully scratches that nostalgia itch we all long to satisfy. Secret of Mana, Chrono Trigger, Final Fantasy, all the heavy hitters that we all know and love were the inspiration to Onix Rift. An action RPG influenced by the greatest RPG era, the 90's. It's a world of heroes, villains, monsters and magic.